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Define / User needs

User needs

Pages and links tagged with User needs.

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Links (46)

User Motivation in Design

Kevin Waltz

Walks through psychological drivers like autonomy, achievement, novelty, and recognition that shape how users engage with a product. Useful when making engagement features and you want a psychology lens on what to build.

User needs
Two Types of User Motivation

Marina Yalanska

Marina Yalanska covers the two main types of user motivation, extrinsic from outside rewards and intrinsic from within, and explains why designers must understand both. Useful when shaping UX for habits or engagement and you want to know what drives users.

User needs
Needfinding: The Why and How of Uncovering People's Needs

Dev Patnaik

Classic piece on needfinding that pushes designers to look for needs first instead of jumping to solutions, using observation and iterative research. Useful when a team is too quick to leap to features without understanding why users would want them.

User needs
How to Discover What Users Need

Jun Loayza

Walks through how to uncover real user needs through conversations, behavior, and pattern-spotting. Useful when planning user research to back a new product or feature.

User needs
Needfinding for Disruptive Innovation

Christina Wodtke

Argues that disruptive products must be 9x better than the incumbent and that finding that gap requires deep research plus strong synthesis. Useful when a team thinks "slightly better" is enough to win a market.

User needs
Value-led Growth: Hard & Soft Value Proposition

Jevgeni Kabanov

Jevgeni Kabanov breaks value-led growth into hard and soft value props and how each lands with users. Useful when a team has fuzzy positioning and needs sharper value claims.

User needs
The Psychology of Consumer Buying Behavior

Kate Williams

Kate Williams (SurveySparrow) walks through the psychology behind consumer buying behavior. Useful when a CX team wants a friendly read on what drives buyers.

User needs
How Cognitive Biases Influence the Way You Think and Act

David Susman

David Susman (Verywell Mind) explains cognitive biases and how they shape thinking and choice. Useful when a team needs a starter list of biases to review their decision processes against.

User needs
Buyer's Psychology

Katelyn Bourgoin

Katelyn Bourgoin breaks down buyer psychology and the hidden why behind purchase decisions. Useful when a marketing or product team wants to understand the buyer's emotional triggers.

User needs
What is a customer mental model?

Ben Davis

Ben Davis (Econsultancy) explains the customer mental model and why it matters in marketing and UX. Useful when a marketing team wants a shared definition before a research project.

User needs
10 Examples of Mental Models in UX Design

Wes Hunt

Wes Hunt walks through ten real examples of mental models in UX design. Useful when designers need concrete examples to spot mental-model gaps in their own products.

User needs
Mental Models in UX Design: An Actionable Guide

Adam Fard

Adam Fard shares an actionable guide to using mental models in UX design so interfaces match how users think. Useful when a designer is trying to make complex flows feel familiar.

User needs
Understanding Customer Needs

Infoteam Consulting

Infoteam Consulting walks through how to truly understand customer needs in B2B sales. Useful when a sales or product team needs a primer on listening for real needs, not surface asks.

User needs
How to Write a Reason to Believe (video)

Kevin Namaky

Walks through how to write a strong Reason to Believe so a brand promise feels credible, with tips like keeping reasons few and tied to the benefit. Useful when a marketer or PM is drafting a creative brief and needs proof points to land.

User needs
Who’s Responsible for Innovation, Design and Invention

Tony Ulwick

Tony Ulwick's Jobs-to-be-Done piece argues customers buy products to get a job done and outcomes are how they judge progress. Useful when a product team wants the clearest version of the JTBD framework before applying it.

User needs
How we accidentally invented Job Stories by

Paul Adams

Paul Adams tells the story of how Intercom invented Job Stories to escape persona-driven user stories that did not match real behavior. Useful when product teams want to understand the origin of job stories and adopt the format with intent.

User needs
The Secret to Designing an Intuitive UX

Susan Weinschenk

Susan Weinschenk says intuitive UX comes from matching the product's conceptual model to the user's mental model. Useful when a team obsesses over visuals but ignores how users expect things to work.

User needs
Root Cause Analysis—STOP Using "Why"

Charlie Barton

Argues that asking 'why' over and over is a flawed way to find root causes and offers better questions. Useful when a team's RCA sessions feel circular or stuck.

User needs
Root Cause Analysis

Chris McCumskey

Explains how to define a clear, measurable problem before doing root cause analysis. Useful when a team jumps to solutions before they really understand the issue.

User needs
Effective User Stories vs. The Risks of Ineffective User Stories

Kobi Salinas

Compares effective and ineffective user stories and explains how bad ones hurt the project. Useful when a product team wants a checklist for spotting and fixing weak user stories.

User needs
Job Stories vs. User Stories: The Misguided Debate by

Avi Siegel

Frames the user story versus job story debate as misguided, since each format serves a different stage of product work. Useful when teams argue over which format to use and need a way to use both well.

User needs
System Story and Job Story formats: Not everything is a User Story by

Valerio Zanini

Lays out System Story and Job Story formats as alternatives to User Stories when the user story does not fit. Useful when a product team is writing backlog items and finds the user story format awkward for the work.

User needs
Job Stories Revisited by

JTBD ToolKit

Revisits Job Stories as a flexible alternative to user stories, focusing on triggering events, motivations, and outcomes. Useful when a product team is rethinking how it writes stories so design starts from a real situation, not a persona.

User needs
SaaS customer education should lead with value proposition design

Bill Cushard

Argues that customer education programs should start with value proposition design so training fits real customer jobs. Useful when a SaaS team is building customer education or onboarding and wants it tied to actual customer needs.

User needs
Advantages of User Stories over Requirements and Use Cases

Mike Cohn

Mike Cohn explains why user stories beat formal requirements and use cases. Useful when teams are debating how heavyweight their requirements docs should be.

User needs
A Guide To Writing Effective User Stories by

George Wilde

George Wilde guides PMs through writing effective user stories that drive real outcomes. Useful when a team's stories feel like task lists instead of user-centered work.

User needs
How to Write the Best User Stories by

Lisa Mo Wagner

Lisa Mo Wagner shares how to write strong user stories that hold up under planning. Useful when a team's stories keep getting rewritten or rejected by engineering.

User needs
Best Practices for writing good User Story by

Shubhadeep Chattopadhyay

Shubhadeep Chattopadhyay shares best practices for writing clear user stories. Useful when a PM or BA needs a checklist before grooming stories with the team.

User needs
A Guide to Mental Models

Wes Hunt

Wes Hunt's Deliverable UX guide explains how mental model maps capture user beliefs, behaviors, and emotions during a task. Useful when a team is starting their first mental model exercise and needs a friendly how-to.

User needs
Mental Models

Megan Chan

Megan Chan at NN/g explains mental models as users' beliefs about how a system works and why matching them creates intuitive UX. Useful when a team debates whether a design feels right to first-time users.

User needs
Combating User Churn: Why User Retention Matters

Ward Andrews

Ward Andrews argues that most apps lose 77% of users in three days and that strong onboarding is the lever that beats churn. Useful when a team has a leaky funnel and needs to focus on the early days of a user's life.

User needs
Breaking down enterprise UX design

Stuart Silverstein

Stuart Silverstein breaks down how to evaluate enterprise apps by looking at complexity, age, and ad-hoc requests that pile up over time. Useful when you inherit a tangled internal product and need a method to find the worst pain points first.

User needs
Intention-Focused Design: Applying Perceptual Control Theory to Discover User Intent

Alexandra O'Neal

Alexandra O'Neal applies Perceptual Control Theory to UX — using control loops to discover what users are actually controlling when they use a product. Useful when a researcher wants a deeper theoretical lens on intent than 'jobs to be done' offers.

User needs
The Importance of Knowing User Intent

Jordan Julien

Jordan Julien explains why knowing user intent — what someone is actually trying to do — is the foundation of good UX, and how teams misread it. Useful when a team is designing flows but never asks 'what is the user trying to do here?'

User needs
How to revise an Initial Problem Statement (IPS) in UX

Eva Schicker

Eva Schicker walks through how to revise an Initial Problem Statement (IPS) in UX — when to rewrite it, what to keep, and how new research forces edits. Useful when a project's problem statement is going stale and a team needs a way to update it without losing the thread.

User needs
Root Cause Analysis

Chris McCumskey

Walks through root cause analysis as a problem-solving tool, from defining the issue to finding causes. Useful when a new team needs a clean intro to RCA.

User needs
Root Cause Analysis WITH (ACTUAL Example) (video)

Chad Burroughs

Short video that runs through a real root cause analysis with a worked example. Useful when teams need a clear demo before trying RCA on their own problem.

User needs
Stakeholder Wants vs. User Needs: Why Following Orders Creates Bad Products

Michael Goitein

Argues that following stakeholder orders alone creates bad product experiences and pushes user needs first. Useful when stakeholders are pushing features and you need a frame to push back.

User needs
Intentionally Designing the Blank Canvas: Creating Spaces for Real User Needs

Aries Fadli Prayoga

Explores how to design empty states and blank canvases on purpose so users know what to do first. Useful when your product has a lot of empty screens and users feel lost on first use.

User needs
Want to design better mobile app onboarding? First, understand a user’s active intent

Robert Sens

Argues good mobile onboarding starts with understanding why a user installed the app in the first place. Useful when your mobile activation is weak and you suspect onboarding isn't matching user intent.

User needs
UX & values: What do our users want the most?

Javier Nicolás D.

Javier Nicolas asks what users want most and how to align UX with their values. Useful when a team is deep in features and has lost sight of what users actually care about.

User needs
User Goals vs. User Needs: The Blind Spot in Product Thinking

Vrinda Tyagi

Separates user goals from user needs and warns product thinkers about treating them as the same thing. Useful when a discovery team keeps designing for the surface goal and missing the deeper need underneath.

User needs
A case study: Uncover the user’s world with systems thinking

Xenia Avezov

Walks a health-tech case where systems thinking shaped secondary research scope so the team avoided solving the wrong problem. Useful when starting a study in a new domain and you want to map the user's world before diving in.

User needs
Jobs-to-be-Done: A Framework for Customer Needs

Tony Ulwick

Tony Ulwick's JTBD framework captures complete customer needs in days (not months) and stays valid for years. Useful when teams need a stable foundation of needs to drive product decisions.

User needs
The Value Proposition Canvas

Alexander Osterwalder

Strategyzer's Value Proposition Canvas pairs a Customer Profile (jobs, pains, gains) with a Value Map (products, pain relievers, gain creators) to design products people want. Useful when teams need to align product features to specific customer jobs.

User needs
Updated Empathy Map Canvas

Dave Gray

Dave Gray's updated Empathy Map Canvas has six areas (Goals, Sees, Says, Does, Hears, Thinks & Feels) and starts with defining who and what observable behavior. Useful when teams want a clearer empathy-mapping tool than the original.

User needs